# THREE.CubeTexture using THREE.CompressedTexture

**URL:** <https://discourse.threejs.org/t/three-cubetexture-using-three-compressedtexture/7868>\
**Category:** Questions\
**Tags:** textures\
**Created:** [May 31, 2019, 8:09am UTC](https://discourse.threejs.org/t/three-cubetexture-using-three-compressedtexture/7868 "2019-05-31T08:09:33Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [June 1, 2019, 6:07pm UTC](https://discourse.threejs.org/t/three-cubetexture-using-three-compressedtexture/7868/13 "2019-06-01T18:07:06Z")

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Do you want to make a PR with the fix for `WebGLTextures`? I think this is something that needs to be corrected in the library.

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_[View the full topic](https://discourse.threejs.org/t/three-cubetexture-using-three-compressedtexture/7868)._
