# The problem of synchronizing repeat values of map and alphaMap in MeshStandardMaterial

**URL:** <https://discourse.threejs.org/t/the-problem-of-synchronizing-repeat-values-of-map-and-alphamap-in-meshstandardmaterial/28721>\
**Category:** Questions\
**Tags:** materials, textures\
**Created:** [August 7, 2021, 2:22pm UTC](https://discourse.threejs.org/t/the-problem-of-synchronizing-repeat-values-of-map-and-alphamap-in-meshstandardmaterial/28721 "2021-08-07T14:22:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![11170](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/11170/32/19563_2.png) [@11170](https://discourse.threejs.org/u/11170)\
**Post date:** [August 7, 2021, 2:22pm UTC](https://discourse.threejs.org/t/the-problem-of-synchronizing-repeat-values-of-map-and-alphamap-in-meshstandardmaterial/28721/1 "2021-08-07T14:22:47Z")

</div>

Hello.

I want the texture to be tiled on a wide map.  
Roads are very large on the terrain, but most of them are not marked.  
So, I planned to use an alphamap to tile the road and only mask the necessary parts.  
However, there was a problem that the repeat values ​​of map and alphamap were synchronized.  
How can I solve this problem?

 ![sync_repeat](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/8/9/8924cf46a4c7cc0d21429ed6f41f1e1c53c7efa8.jpeg)
