# Subtle colour banding issue, looks like 256 colours when using Bloom with Effect Composer

**URL:** <https://discourse.threejs.org/t/subtle-colour-banding-issue-looks-like-256-colours-when-using-bloom-with-effect-composer/31174>\
**Category:** Questions\
**Tags:** post-processing\
**Created:** [October 26, 2021, 3:28pm UTC](https://discourse.threejs.org/t/subtle-colour-banding-issue-looks-like-256-colours-when-using-bloom-with-effect-composer/31174 "2021-10-26T15:28:32Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [December 20, 2022, 5:50pm UTC](https://discourse.threejs.org/t/subtle-colour-banding-issue-looks-like-256-colours-when-using-bloom-with-effect-composer/31174/8 "2022-12-20T17:50:42Z")

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Related:

> [@Adding reflections](https://discourse.threejs.org/t/adding-reflections/44966/11):
>
> Yes, this is an advantage but only if you have more than one effect which is not always the case. Many apps just apply a single effect like bloom or pixelation. An Uber shader does not provide benefits in these use cases. That said, there is the intention to enhance EffectComposer in the same way to provide this optimization. We need it for WebXR anyway. When we drop WebGL 1 support next year (at least it is planned for 2023), the first step is to make more use of MRT in context of post proces…

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