# Steam engine modelled after a real-world kit

**URL:** <https://discourse.threejs.org/t/steam-engine-modelled-after-a-real-world-kit/64166>\
**Category:** Showcase\
**Tags:** interactive, animation, materials, kinematics, geometry\
**Created:** [April 16, 2024, 5:44pm UTC](https://discourse.threejs.org/t/steam-engine-modelled-after-a-real-world-kit/64166 "2024-04-16T17:44:39Z")\
**Posts on this page:** 1\
**Showing post:** 26

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**Author:** ![DovJacobson](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/dovjacobson/32/39152_2.png) [@DovJacobson](https://discourse.threejs.org/u/DovJacobson)\
**Post date:** [April 20, 2024, 1:17pm UTC](https://discourse.threejs.org/t/steam-engine-modelled-after-a-real-world-kit/64166/26 "2024-04-20T13:17:18Z")

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Aha! Exzenter Helper is a useful feature.  
However it would be even better if we can preserve the photo realism.

Thanks for your note and for sharing this work.

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