I use OrbitControls to rotate around an object / target. Next to the target there´s a second Object3D which should remain static whilst rotating, which works fine like this:
staticObject.quaternion.copy(this.controls.object.quaternion); staticObject.position.copy( this.controls.object.position ); staticObject.translateZ( -70 );
The problem is, when I now dolly in/out (mousewheel) using the OrbitControls, the staticObject is not scaled as well…
Any tip what I´m missing or how I can achieve this?