# Splitrender and Unreal Bloom

**URL:** <https://discourse.threejs.org/t/splitrender-and-unreal-bloom/74694>\
**Category:** Questions\
**Created:** [December 3, 2024, 12:01am UTC](https://discourse.threejs.org/t/splitrender-and-unreal-bloom/74694 "2024-12-03T00:01:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mattias\_98](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mattias_98/32/37470_2.png) [@mattias\_98](https://discourse.threejs.org/u/mattias_98)\
**Post date:** [December 3, 2024, 12:01am UTC](https://discourse.threejs.org/t/splitrender-and-unreal-bloom/74694/1 "2024-12-03T00:01:41Z")

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I just wanna give this one more chance, since I got no response last time, hoping that someone would be able to help me out! Continuing the discussion from [UnrealBloom only on some selected objects](https://discourse.threejs.org/t/unrealbloom-only-on-some-selected-objects/74587):
