# Sphere gets distorted when rendering

**URL:** <https://discourse.threejs.org/t/sphere-gets-distorted-when-rendering/72418>\
**Category:** Questions\
**Tags:** webgl-renderer, geometry\
**Created:** [October 5, 2024, 3:26am UTC](https://discourse.threejs.org/t/sphere-gets-distorted-when-rendering/72418 "2024-10-05T03:26:02Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![ixistudio](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/ixistudio/32/52448_2.png) [@ixistudio](https://discourse.threejs.org/u/ixistudio)\
**Post date:** [October 10, 2024, 6:19pm UTC](https://discourse.threejs.org/t/sphere-gets-distorted-when-rendering/72418/4 "2024-10-10T18:19:54Z")

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I found this other post where they are talking about keeping support for WEBGL1 on r163+. I guess someone would need to maintan THREE.WebGL1Renderer.

> [@R163+ workaround to keep supporting webgl-1?](https://discourse.threejs.org/t/r163-workaround-to-keep-supporting-webgl-1/63547):
>
> Is there any extension or workaround to keep supporting WebGL-1 within r163+? I understand that can cause a chain of issues and be a burden in some cases, yet it would be great to have an optional workaround!

That does not solve this problem tho, which is why is the sphere getting distored when rendering in WEBGL2?

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_[View the full topic](https://discourse.threejs.org/t/sphere-gets-distorted-when-rendering/72418)._
