# \[SOLVED\] How can we get a list of objects that Three.js is rendering inside the camera (not frustum culled)?

**URL:** <https://discourse.threejs.org/t/solved-how-can-we-get-a-list-of-objects-that-three-js-is-rendering-inside-the-camera-not-frustum-culled/5164>\
**Category:** Questions\
**Tags:** webgl-renderer\
**Created:** [November 28, 2018, 6:36pm UTC](https://discourse.threejs.org/t/solved-how-can-we-get-a-list-of-objects-that-three-js-is-rendering-inside-the-camera-not-frustum-culled/5164 "2018-11-28T18:36:03Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![trusktr](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/trusktr/32/13726_2.png) [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Post date:** [November 28, 2018, 9:52pm UTC](https://discourse.threejs.org/t/solved-how-can-we-get-a-list-of-objects-that-three-js-is-rendering-inside-the-camera-not-frustum-culled/5164/4 "2018-11-28T21:52:43Z")

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👍

I’ll do similar to what the WebGLRenderer does ([generate a frustum based on the camera](https://github.com/mrdoob/three.js/blob/dev/src/renderers/WebGLRenderer.js#L1067-L1068) and [see if an object intersects](https://github.com/mrdoob/three.js/blob/dev/src/renderers/WebGLRenderer.js#L1222)).

EDIT: That worked fine. [SOLVED]

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_[View the full topic](https://discourse.threejs.org/t/solved-how-can-we-get-a-list-of-objects-that-three-js-is-rendering-inside-the-camera-not-frustum-culled/5164)._
