# Slingshotter - A Space Program in your Browser

**URL:** <https://discourse.threejs.org/t/slingshotter-a-space-program-in-your-browser/92598>\
**Category:** Showcase\
**Tags:** game, 3d-space-game\
**Created:** [July 2, 2026, 9:36pm UTC](https://discourse.threejs.org/t/slingshotter-a-space-program-in-your-browser/92598 "2026-07-02T21:36:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Eric\_Leibenguth](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/eric_leibenguth/32/70146_2.png) [@Eric\_Leibenguth](https://discourse.threejs.org/u/Eric_Leibenguth)\
**Post date:** [July 2, 2026, 9:36pm UTC](https://discourse.threejs.org/t/slingshotter-a-space-program-in-your-browser/92598/1 "2026-07-02T21:36:16Z")

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[Slingshotter](https://slingshotter.space) is a spaceflight simulation game inspired by Kerbal Space Program. You design rockets and fly them to complete contracts. Unlike KSP, you don’t fly rockets in real time: Instead, you design a flight plan on a timeline, and instantly see the results as a complete trajectory.

This gameplay enables a number of cool things:

- Visualize the effect of every parameter on the trajectory.

- Change your rocket design \*after\* launching it.

- Tweak your launch to minimize propellant consumption.

- Do things in parallel, like reach orbit and land a booster (that you can then refly).

The game lets players develop a physical intuition of what it means to reach orbit, land a booster, rendezvous with a spacecraft, plan a transfer to Mars or Venus, or perform gravity assists.

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**Author:** ![PavelBoytchev](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/pavelboytchev/32/38639_2.png) [@PavelBoytchev](https://discourse.threejs.org/u/PavelBoytchev)\
**Post date:** [July 4, 2026, 6:41pm UTC](https://discourse.threejs.org/t/slingshotter-a-space-program-in-your-browser/92598/2 "2026-07-04T18:41:28Z")

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Ah, my initial expectation was something more arcade-style, but it is more about planning and strategical thinking. Some “small” details were quite pleasant, like the timeline that zooms in and out well. (TBH, I even checked the leap years - they were 1st, 5th, 9th, …)

Generally, a short demo video would be nice, at it can show the gameplay and the visuals for people who have no time to experience the game fully.
