# Skinning glb blender

**URL:** <https://discourse.threejs.org/t/skinning-glb-blender/8794>\
**Category:** Questions\
**Tags:** blender\
**Created:** [July 31, 2019, 5:02pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794 "2019-07-31T17:02:41Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Lanceloth25](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lanceloth25/32/6579_2.png) [@Lanceloth25](https://discourse.threejs.org/u/Lanceloth25)\
**Post date:** [July 31, 2019, 5:02pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/1 "2019-07-31T17:02:41Z")

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does anyone know why the glb file does not respect the weight when I export it in version 2.79 of blender if it already accommodates the orientation of the bones to global … ???here is the the image  
[222222|690x216](https://discourse.threejs.org/uploads/short-url/zUtDv7a2LiTYNAg3dKvGd0PGNUr.jpeg)

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [July 31, 2019, 5:17pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/2 "2019-07-31T17:17:28Z")

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Does it work with Blender 2.8? It has a built-in `glTF` importer/exporter.

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**Author:** ![Lanceloth25](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lanceloth25/32/6579_2.png) [@Lanceloth25](https://discourse.threejs.org/u/Lanceloth25)\
**Post date:** [July 31, 2019, 7:03pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/3 "2019-07-31T19:03:26Z")

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has the same problem; I´m try it in blender 2.8 but has the same mistake… :c

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [July 31, 2019, 7:37pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/4 "2019-07-31T19:37:22Z")

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Can you please share the blend file in this thread?

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**Author:** ![Lanceloth25](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lanceloth25/32/6579_2.png) [@Lanceloth25](https://discourse.threejs.org/u/Lanceloth25)\
**Post date:** [July 31, 2019, 8:04pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/5 "2019-07-31T20:04:02Z")

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ok, I´m upload de file

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<div class="post-metadata">

**Author:** ![Lanceloth25](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lanceloth25/32/6579_2.png) [@Lanceloth25](https://discourse.threejs.org/u/Lanceloth25)\
**Post date:** [July 31, 2019, 8:30pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/6 "2019-07-31T20:30:38Z")

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[test - Google Drive](https://drive.google.com/drive/folders/1yxtBJjxTPaiFZRjW2Okt7BsPughfhYYo?usp=sharing) de file is hombre\_checado\_2.blend in the folder blender\_file thanks you for your help dude… 😄

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [August 1, 2019, 8:42am UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/7 "2019-08-01T08:42:40Z")

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Um, I’ve just exported the body with the armature using Blender 2.8 and it looks fine in the following `three.js` based [gltf-viewer](https://gltf-viewer.donmccurdy.com/).

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/7/7dca77ae5910377c9dd6f573d76a7b67e9a9745f.jpeg)

Here is the glb: [hombre\_checado\_2.glb](https://discourse.threejs.org/uploads/short-url/uZu2BP6tNbjZaXptTYEfvdExgyU.glb) (3.0 MB)

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<div class="post-metadata">

**Author:** ![Lanceloth25](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lanceloth25/32/6579_2.png) [@Lanceloth25](https://discourse.threejs.org/u/Lanceloth25)\
**Post date:** [August 1, 2019, 4:23pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/8 "2019-08-01T16:23:05Z")

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Can you tell me what are the options that you marked for the export of glb in blender 2.8? please 😊

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [August 1, 2019, 4:27pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/9 "2019-08-01T16:27:35Z")

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Well, I’ve just used the default options.

You might want to try it with a fresh installation of Blender.

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<div class="post-metadata">

**Author:** ![Lanceloth25](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lanceloth25/32/6579_2.png) [@Lanceloth25](https://discourse.threejs.org/u/Lanceloth25)\
**Post date:** [August 1, 2019, 5:45pm UTC](https://discourse.threejs.org/t/skinning-glb-blender/8794/10 "2019-08-01T17:45:06Z")

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ok im check it, thank you…
