# Showcase of my game, BLNK

**URL:** <https://discourse.threejs.org/t/showcase-of-my-game-blnk/22196>\
**Category:** Showcase\
**Tags:** game, game-dev\
**Created:** [January 7, 2021, 4:28am UTC](https://discourse.threejs.org/t/showcase-of-my-game-blnk/22196 "2021-01-07T04:28:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![georgewaraw](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/georgewaraw/32/6497_2.png) [@georgewaraw](https://discourse.threejs.org/u/georgewaraw)\
**Post date:** [January 7, 2021, 4:28am UTC](https://discourse.threejs.org/t/showcase-of-my-game-blnk/22196/1 "2021-01-07T04:28:06Z")

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Hello, Tovarishs!

I wanted to share with you a little demo I’ve been working on. It’s pretty simple: walk around a room and enter random battles where you’re being shot from four sides, having to face projectiles to block them. There’s a video, in case you’re curious:

[![](https://img.youtube.com/vi/NjdZl9XG2vo/maxresdefault.jpg "BLNK three.js game") ](https://www.youtube.com/watch?v=NjdZl9XG2vo)

And a playable link too:  
[https://georgewaraw.github.io/blnk/](https://georgewaraw.github.io/blnk/)  
Like most things, it, unfortunately, works best on Chrome. Some older browsers gave me weird lighting issues too. Lookswise, I tried to go for that early 3D, almost PSX-ish look. I tried to do things a bit differently, though, by using 128x128 low-fps video clips for textures. I’m slightly worried that I might’ve gone a bit too far and made everything a bit too muddy but, I don’t know, it somehow looks creepy and cozy at the same time, so I’m leaving it as is, I think! This is still basically a prototype for a project that I have in mind—something like an SMT-like dungeon crawler but with shooting mechanics. I’m not sure when I’ll finally have the skills to make it, but at least I get to have some fun along the way.

Much love, stay safe!
