Hi.
I want to add in my scece hundreds of ShapeBufferGeometrys and I have realized that performance is very bad.
Is it possible to turn a ShapeBufferGeometry into a standard BufferGeometry even losing precission?
Many thanks in advanced
Hi.
I want to add in my scece hundreds of ShapeBufferGeometrys and I have realized that performance is very bad.
Is it possible to turn a ShapeBufferGeometry into a standard BufferGeometry even losing precission?
Many thanks in advanced
Um, not sure what you mean by that. ShapeBufferGeometry
is derived from BufferGeometry
. The internal structure of both classes is completely identical.
Consider to merge your geometries via BufferGeometryUtils.mergeBufferGeometries() if you have performance issues.
Hi Michael.
Yes, it’s exactly what I did.
: )
The performance is now ok.
Best regards