Hello there! Is there any way to use a shadow camera without light? I don’t need shadows from point light sources in my game, because they are very CPU-intensive. Instead, I would like to display shadows only inside a specific cone under the source.
Now I use an additional directional light source for this purpose. But I don’t need it to shine. I only want shadows from him. In version 71, there was a property called onlyShadow. Then it disappeared. Is there any other way to make shadows appear only inside a specific cone? Maybe there is such a possibility for a point light source?
Also, I set a helper for a directional light source. How can I make its far value match the far value of the light source itself?