Hey out there,
So I am trying to send microphone audio to a Shadertoy shader in Three.js and not sure if I am sending the audio data to the shader correctly though because I’m not getting any response from it. From what I can tell the numbers look right up until they are sent to the shader but after that I am not sure what happens. Sending them in with a texture inspired by the technique used here. The shader I am trying to port is https://www.shadertoy.com/view/llSGDh. Any guidance would be much appreciated!
(You’ll need to edit on Codepen to allow it to use the microphone)