# Selective UnrealBloomPass issues

**URL:** <https://discourse.threejs.org/t/selective-unrealbloompass-issues/9331>\
**Category:** Questions\
**Tags:** post-processing\
**Created:** [August 30, 2019, 11:46am UTC](https://discourse.threejs.org/t/selective-unrealbloompass-issues/9331 "2019-08-30T11:46:17Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [August 30, 2019, 1:44pm UTC](https://discourse.threejs.org/t/selective-unrealbloompass-issues/9331/8 "2019-08-30T13:44:28Z")

</div>

You have to setup the renderer first (setting its size), then the composers. Otherwise the internal render targets of `EffectComposer` will be too small.

BTW: It’s also a good idea to avoid fixed values for `width` and `height`. Try to use the following setting in order to render in the highest possible resolution.

[https://jsfiddle.net/dq30h16w/](https://jsfiddle.net/dq30h16w/)

---

_[View the full topic](https://discourse.threejs.org/t/selective-unrealbloompass-issues/9331)._
