Select and transform texture on mesh

Hello, I was wondering if I could pick texture and drag it on a mesh like the way it uses for picking vertices on mesh. Many thanks!

Possible - yes.
Easy to do - not really. You’ll have to update UV mapping on the object and care about 1 million edge cases, mapping issues etc. You’re better off using CanvasTexture and updating any kind of dynamic texture there - then simply apply the canvas as a Texture on the object.

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Thank you, I am now hopeful. Can you elaborate on the first way (updating UV mapping)…is it something to do with UVmapping function of texture? what if the geometry is a simple object like a plane, so no worry about the mapping issues.