# SeaShell Mesh from point array? extrude along path?

**URL:** <https://discourse.threejs.org/t/seashell-mesh-from-point-array-extrude-along-path/9622>\
**Category:** Questions\
**Tags:** geometry\
**Created:** [September 13, 2019, 2:50am UTC](https://discourse.threejs.org/t/seashell-mesh-from-point-array-extrude-along-path/9622 "2019-09-13T02:50:58Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![EliasHasle](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/eliashasle/32/3010_2.png) [@EliasHasle](https://discourse.threejs.org/u/EliasHasle)\
**Post date:** [September 13, 2019, 7:20am UTC](https://discourse.threejs.org/t/seashell-mesh-from-point-array-extrude-along-path/9622/2 "2019-09-13T07:20:08Z")

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Related:

> [@Morph extruded shape geometry end to another shape](https://discourse.threejs.org/t/morph-extruded-shape-geometry-end-to-another-shape/3520):
>
> If i have two different shapes and want to extrude a geometry between them is that possible? If not i plan to find the two closest points on flattened plane then start to walk the vertices of one of the shapes to the closest of the other shape. Any ideas on how to do it using current code/lib?

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_[View the full topic](https://discourse.threejs.org/t/seashell-mesh-from-point-array-extrude-along-path/9622)._
