Scene.environment will not update in vr

_G.MYTHREE.scene.environment = _G.SCENES[_G.SID].hdrtex;

works fine in every other browser and device both mobile and desktop. i can set the scene.environment the first time in vr, but it will not update after the first time.

any ideas?

The following demo applies a HDR environment map to Scene.environment and everything works as expected: three.js vr - sandbox

You probably have to modify the above example to demonstrate the issue.

I will add a dropdown for other hdrs and see if i can replicate the issue