Hello, I have a custom geometry that includes vertices for drawing little stick figures:
I’d like to set the size of each stick figure by setting a size
uniform that’s passed to my RawShaderMaterial. However, I’m not quite sure of the best way to do this.
My plan at the moment is so send a buffer that includes the midpoint of each skeleton’s vertices. Then inside the vertex shader, I planned to scale each vertex’s distance from that midpoint by the size
uniform.
But is there a better way to accomplish this sizing task? Can I do so without passing the midpoint buffer? Any suggestions on this question would be super helpful!