# Scale PlaneGeometry at a set distance

**URL:** <https://discourse.threejs.org/t/scale-planegeometry-at-a-set-distance/88682>\
**Category:** Questions\
**Tags:** geometry\
**Created:** [December 15, 2025, 11:54am UTC](https://discourse.threejs.org/t/scale-planegeometry-at-a-set-distance/88682 "2025-12-15T11:54:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![danrossi](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/danrossi/32/1017_2.png) [@danrossi](https://discourse.threejs.org/u/danrossi)\
**Post date:** [December 15, 2025, 11:54am UTC](https://discourse.threejs.org/t/scale-planegeometry-at-a-set-distance/88682/1 "2025-12-15T11:54:48Z")

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I have a video texture in a plane I would like to scale large at -10 distance on the mesh. I am unable to get it to work at any method I tried. It needs to be a large dimension and moved further back. Here is a test, the scaling method I am used to working with won’t make it move further back at the set distance. If I dont add scaling its small at the set distance.

> **[three.js vr - 360 stereo video](https://electroteque.org/dev/threejs/examples/webxr_vr_video2.html)**

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**Author:** ![manthrax](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/manthrax/32/2596_2.png) [@manthrax](https://discourse.threejs.org/u/manthrax)\
**Post date:** [December 16, 2025, 2:34pm UTC](https://discourse.threejs.org/t/scale-planegeometry-at-a-set-distance/88682/2 "2025-12-16T14:34:31Z")

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Can you scale the geometry itself? It’s not entirely clear what your issue is, but…  
[mesh.geometry.scale](https://threejs.org/docs/#BufferGeometry.scale)

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<div class="post-metadata">

**Author:** ![danrossi](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/danrossi/32/1017_2.png) [@danrossi](https://discourse.threejs.org/u/danrossi)\
**Post date:** [December 16, 2025, 4:32pm UTC](https://discourse.threejs.org/t/scale-planegeometry-at-a-set-distance/88682/3 "2025-12-16T16:32:12Z")

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Maybe its how perspective camera works. I need to move the video plane to -20 like in in the demo but keep it a large dimension size as it will get smaller moved further away. The depth method is supposed to measure the scale at the set depth. While it scales the video plane large it stays close so its not the right method.

Im hoping for it to look like a large cinema screen but further back not within a meter.

I am having the same scaling issue with quad layers in quest.
