# Realistic lighting interaction with camera

**URL:** <https://discourse.threejs.org/t/realistic-lighting-interaction-with-camera/11599>\
**Category:** Questions\
**Tags:** lights, camera\
**Created:** [December 16, 2019, 1:47pm UTC](https://discourse.threejs.org/t/realistic-lighting-interaction-with-camera/11599 "2019-12-16T13:47:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Stikeeaglechase](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/stikeeaglechase/32/8410_2.png) [@Stikeeaglechase](https://discourse.threejs.org/u/Stikeeaglechase)\
**Post date:** [December 16, 2019, 1:47pm UTC](https://discourse.threejs.org/t/realistic-lighting-interaction-with-camera/11599/1 "2019-12-16T13:47:00Z")

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In the real world when you look at a light you can see the glow of the light as photons directly travel into your eye. Is there a way to model this in three.js? Whenever you create a point light in the world you see the glow it casts onto other objects but never the actual light from the point itself.

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**Author:** ![felixmariotto](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/felixmariotto/32/5928_2.png) [@felixmariotto](https://discourse.threejs.org/u/felixmariotto)\
**Post date:** [December 17, 2019, 5:10am UTC](https://discourse.threejs.org/t/realistic-lighting-interaction-with-camera/11599/2 "2019-12-17T05:10:21Z")

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Hi !  
Welcome to Three.js

Did you look at [THREE.Lensflare](https://threejs.org/docs/#examples/en/objects/Lensflare) ?  
Demo [here](https://threejs.org/examples/?q=lens#webgl_lensflares).

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**Author:** ![Stikeeaglechase](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/stikeeaglechase/32/8410_2.png) [@Stikeeaglechase](https://discourse.threejs.org/u/Stikeeaglechase)\
**Post date:** [December 17, 2019, 1:20pm UTC](https://discourse.threejs.org/t/realistic-lighting-interaction-with-camera/11599/3 "2019-12-17T13:20:19Z")

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I have looked into possibly using them however I haven’t yet as I really want a way to do this without the use of images. I am less looking for a way to make a flare like that and more looking to make what you would typically see by looking at a regular light.

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**Author:** ![DolphinIQ](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/dolphiniq/32/3510_2.png) [@DolphinIQ](https://discourse.threejs.org/u/DolphinIQ)\
**Post date:** [December 24, 2019, 9:13am UTC](https://discourse.threejs.org/t/realistic-lighting-interaction-with-camera/11599/4 "2019-12-24T09:13:19Z")

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Would be great if you could provide an image example for how you need it to look like.

Perhaps you can try a bright emissive object with a [Bloom Pass](https://threejs.org/examples/?q=bloom#webgl_postprocessing_unreal_bloom)
