# Rapier RigidBody insync with glb mesh animation

**URL:** <https://discourse.threejs.org/t/rapier-rigidbody-insync-with-glb-mesh-animation/65990>\
**Category:** Questions\
**Tags:** r3f, rapier, animation\
**Created:** [May 26, 2024, 10:21am UTC](https://discourse.threejs.org/t/rapier-rigidbody-insync-with-glb-mesh-animation/65990 "2024-05-26T10:21:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rus-Abd](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/rus-abd/32/45091_2.png) [@Rus-Abd](https://discourse.threejs.org/u/Rus-Abd)\
**Post date:** [May 26, 2024, 10:21am UTC](https://discourse.threejs.org/t/rapier-rigidbody-insync-with-glb-mesh-animation/65990/1 "2024-05-26T10:21:01Z")

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I’m using r3f with rapier, how can I make my rigid bodies stay insync with my animated mesh. By insync I mean follow the mesh.

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**Author:** ![Sina-Hosseini-GST](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sina-hosseini-gst/32/55240_2.png) [@Sina-Hosseini-GST](https://discourse.threejs.org/u/Sina-Hosseini-GST)\
**Post date:** [May 29, 2024, 5:28am UTC](https://discourse.threejs.org/t/rapier-rigidbody-insync-with-glb-mesh-animation/65990/2 "2024-05-29T05:28:47Z")

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As far as I know, it’s all about a functionality that is not built-in, so it’s not a feature in Rapier at all. You have to work on it yourself, as I’m facing the exact same problem.

Edit: You can just add `debug` attribute to the `Physics` tag to see that the collider won’t change at all, as its shape just shows the first-render-version of it…
