Racing tire burnout marks on floor


I’m new here :slight_smile:

I would like to mark ground with car tire burnout lines when drifting.

Could you help with solutions?

I read about decalGeometry but don’t know if the good way to go.

Thank you in advance.

Using decals might be a good start. But if your road is actually flat, you can also use a simple plane based on a PlaneBufferGeometry. Decals are particularly useful for uneven surfaces since the respective geometry is projected on the underlying mesh.