# 【Question】About Loaded resource

**URL:** <https://discourse.threejs.org/t/question-about-loaded-resource/30971>\
**Category:** Questions\
**Tags:** gltf-loader\
**Created:** [October 19, 2021, 2:28pm UTC](https://discourse.threejs.org/t/question-about-loaded-resource/30971 "2021-10-19T14:28:42Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![looeee](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/looeee/32/59_2.png) [@looeee](https://discourse.threejs.org/u/looeee)\
**Post date:** [October 20, 2021, 2:26am UTC](https://discourse.threejs.org/t/question-about-loaded-resource/30971/4 "2021-10-20T02:26:04Z")

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To clone a skinned mesh you need to use `SkeletonUtils.clone`:

> [@SkinnedMesh cloning issues](https://discourse.threejs.org/t/skinnedmesh-cloning-issues/27551/2):
>
> Perform the clone operation like so: const clone = SkeletonUtils.clone( skinnedMesh ); SkeletonUtils is part of the examples and located at examples/jsm/utils/SkeletonUtils.js.

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