The solution was to create keyframes using an object’s quaternion _x, _y, _z and _w values. During video playback, new, normalized quaternions are created with target values that the object’s rotation is set to.
Thank you Looeee.
The solution was to create keyframes using an object’s quaternion _x, _y, _z and _w values. During video playback, new, normalized quaternions are created with target values that the object’s rotation is set to.
Thank you Looeee.