# Progressive lightMap as Floor Shadow Catcher

**URL:** <https://discourse.threejs.org/t/progressive-lightmap-as-floor-shadow-catcher/41429>\
**Category:** Questions\
**Tags:** shadow-map, lightmap, ground\
**Created:** [August 15, 2022, 11:16am UTC](https://discourse.threejs.org/t/progressive-lightmap-as-floor-shadow-catcher/41429 "2022-08-15T11:16:27Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![orion\_prime](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/orion_prime/32/15785_2.png) [@orion\_prime](https://discourse.threejs.org/u/orion_prime)\
**Post date:** [February 21, 2023, 8:58am UTC](https://discourse.threejs.org/t/progressive-lightmap-as-floor-shadow-catcher/41429/28 "2023-02-21T08:58:34Z")

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one version done for now

> [@"Progressive-Shadows" a vanilla js implementation of r3F AccumulativeShadows](https://discourse.threejs.org/t/progressive-shadows-a-vanilla-js-implementation-of-r3f-accumulativeshadows/48277):
>
> After many trials a vanilla three js implementation of r3f’s cool AccumulativeShadows is finally ready ! demo links [https://vis-prime.github.io/progressive-shadows/?scene=simple](https://vis-prime.github.io/progressive-shadows/?scene=simple)[https://vis-prime.github.io/progressive-shadows/?scene=rx7](https://vis-prime.github.io/progressive-shadows/?scene=rx7) github Video huge thanks to @drcmda for the help

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