Problem with three-to-cannon. Model not proper position

I tried to use three-to-cannon. but when implemented, all assets fly not in proper positions. what’s wrong with my code?

this link with three-to-cannon:
https://arifabas.com/sample

this link without three-to-cannon:
https://arifabas.com/

and attached, this is a sample of my code:

import { Component, OnInit } from "@angular/core";
import * as CANNON from 'cannon-es';
import * as THREE from "three";
import { threeToCannon, ShapeResult, ShapeType } from "three-to-cannon";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { UtilityService } from "src/app/core/service/utility.service";

@Component({
  selector: "app-home",
  templateUrl: "./home.component.html",
  styleUrls: ["./home.component.scss"],
})
export class HomeComponent implements OnInit {
  // Intro
  intro: boolean;

  constructor(private readonly utilityService: UtilityService) {}

  ngOnInit(): void {
    // Get Intro
    this.utilityService.getIntro().subscribe((val: any) => {
      this.intro = val;
    });

    // Call Running Park
    this.runningPark();
  }

  runningPark(): void {
    // Canvas Sizes
    const canvasSizes = {
      width: window.innerWidth,
      height: window.innerHeight,
    };

    // Scene Init
    const scene = new THREE.Scene();

    // Camera Init
    const camera = new THREE.PerspectiveCamera(75, canvasSizes.width / canvasSizes.height, 0.15, 10000);

    // Light Init
    const light = new THREE.PointLight(0xffffff, 0.5);

    // Hemi Light Init
    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 0.25);

    // Direction Light Init
    const dirLight = new THREE.DirectionalLight(0xffffff, 0.75);

    // Cannon World
    const world = new CANNON.World();

    // Loading Manager
    const manager = new THREE.LoadingManager();

    // GLTF Loader
    const loader = new GLTFLoader(manager);
    const dracoLoader = new DRACOLoader();

    // Update Physics Bodies
    const updatePhysicsBodies: { mesh: THREE.Mesh, body: CANNON.Body }[] = [];

    // Renderer Init
    const renderer = new THREE.WebGLRenderer({
      alpha: true,
      antialias: true
    });

    // Controls Init
    const controls = new OrbitControls(camera, renderer.domElement);

    // Add Camera
    scene.add(camera);

    // Light Position
    light.position.set(50, 50, 50);

    // Add Light
    scene.add(light);

    // Hemi Light Position
    hemiLight.color.setHSL(0.25, 0.25, 0.25);
    hemiLight.groundColor.setHSL(0.5, 0.5, 0.5);
    hemiLight.position.set(50, 50, 50);

    // Add Hemi Light
    scene.add(hemiLight);

    // Direction Light Position
    const d = 300;
    dirLight.position.set(50, 50, 50);
    dirLight.position.multiplyScalar(50);
    dirLight.castShadow = true;
    dirLight.shadow.mapSize.width = dirLight.shadow.mapSize.height = 1024*2;
    dirLight.shadow.camera.left = -d;
    dirLight.shadow.camera.right = d;
    dirLight.shadow.camera.top = d;
    dirLight.shadow.camera.bottom = -d;
    dirLight.shadow.camera.far = 5000;
    dirLight.shadow.bias = -0.5;

    // Add Direction Light
    scene.add(dirLight);
    
    // Set Grafity
    world.gravity.set(0, -9.82, 0)
    world.broadphase = new CANNON.NaiveBroadphase();
    (world.solver as CANNON.GSSolver).iterations = 10
    world.allowSleep = true

    // Progress Loader
    manager.onProgress = (item, loaded, total) => {
      const progress = Math.round((loaded / total * 100));

      if(progress === 50 && progress < 100) {
        this.utilityService.changeIntro(true);
      }
      else {
        this.utilityService.changeProgress(progress.toString());
      }
    };

    // Encoder GLTF
    dracoLoader.setDecoderConfig({ type: 'js' });
    dracoLoader.setDecoderPath('https://www.gstatic.com/draco/versioned/decoders/1.5.6/');
    
    // Load GLTF
    loader.setDRACOLoader(dracoLoader);
    loader.load('../../../assets/models/playhub.glb', (gltf) => {
      const model = gltf.scene;

      model.castShadow = true;
      model.receiveShadow = true;

      // Scale Model
      model.scale.set(0.005, 0.005, 0.005);
      model.position.set(-80, 0, 50);

      model.traverse((child) => {
        if (child instanceof THREE.Mesh) {
          //@ts-ignore
          const shapeResult: ShapeResult = threeToCannon(child, { type: ShapeType.BOX });

          if (shapeResult.shape) {
            const body = new CANNON.Body({
              mass: 1,
            });

            body.addShape(shapeResult.shape);
            body.position.set(child.position.x, child.position.y, child.position.z);

            world.addBody(body);

            updatePhysicsBodies.push({ mesh: child, body });
          }
        }
      });

      // Add Model
      scene.add(model);
    });

    // Renderer Set Size
    renderer.setSize(canvasSizes.width, canvasSizes.height);

    // Append to Body
    document.body.appendChild(renderer.domElement);

    // Arrow Init
    let forwardValue = 0;
    let backwardValue = 0;
    let rightValue = 0;
    let leftValue = 0;
    
    let upVector = new THREE.Vector3(0, 1, 0);
    let tempVector = new THREE.Vector3();

    // Joy Manager Init
    let joyManager: any;

    // Controls Configuration
    controls.maxDistance = 15;
    controls.minDistance = 15;
    controls.maxPolarAngle = Math.PI / 2.5;
    controls.minPolarAngle = Math.PI / 2.5;
    controls.autoRotate = true;
    controls.autoRotateSpeed = 0;
    controls.rotateSpeed = 0.4;
    controls.enableDamping = false;
    controls.dampingFactor = 0.1;
    controls.enableZoom = false;
    controls.enablePan = false;
    controls.minAzimuthAngle = 0;
    controls.maxAzimuthAngle = 0;

    // Cube Init
    const geometry = new THREE.BoxGeometry(1, 6, 1);
    const cubeMaterial = new THREE.MeshNormalMaterial();
    const mesh = new THREE.Mesh(geometry, cubeMaterial);

    mesh.position.set(-13, 13.25, 35);

    // Add Cube
    scene.add(mesh);
    
    // Set Three.Clock
    const clock = new THREE.Clock();

    // Call Resize
    resize();
    
    window.addEventListener("resize", resize);

    // Call Joystick
    addJoystick();

    // Resize Screen
    function resize() {
      let width = window.innerWidth;
      let height = window.innerHeight;

      renderer.setSize(width, height);

      camera.aspect = width / height;
      camera.updateProjectionMatrix();
    }

    // Animation
    function animate() {
      // Call Update Player
      updatePlayer();

      // Request Animation Frame
      requestAnimationFrame(animate);

      // Set World Delta
      const delta = clock.getDelta();
      world.step(delta);

      // Update Physics Bodies
      updatePhysicsBodies.forEach(({ mesh, body }) => {
        mesh.position.copy(body.position as unknown as THREE.Vector3);
        mesh.quaternion.copy(body.quaternion as unknown as THREE.Quaternion);
      });

      // Controls Update
      controls.update();

      // Renderer
      renderer.render(scene, camera);
    }

    // Update Player
    function updatePlayer() {
      const angle = controls.getAzimuthalAngle();

      if (forwardValue > 0) {
        tempVector.set(0, 0, -forwardValue).applyAxisAngle(upVector, angle);

        mesh.position.addScaledVector(tempVector, 0.15);
      }

      if (backwardValue > 0) {
        tempVector.set(0, 0, backwardValue).applyAxisAngle(upVector, angle);

        mesh.position.addScaledVector(tempVector, 0.15);
      }

      if (leftValue > 0) {
        tempVector.set(-leftValue, 0, 0).applyAxisAngle(upVector, angle);

        mesh.position.addScaledVector(tempVector, 0.15);
      }

      if (rightValue > 0) {
        tempVector.set(rightValue, 0, 0).applyAxisAngle(upVector, angle);

        mesh.position.addScaledVector(tempVector, 0.15);
      }

      mesh.updateMatrixWorld();

      camera.position.sub(controls.target);
      controls.target.copy(mesh.position);
      camera.position.add(mesh.position);
    }

    // Keyboard Press
    document.addEventListener("keypress", function(event) {
      if (event.key === "w") {
        console.log('w')
      } else if (event.key === "s") {
        console.log('s')
      } else if (event.key === "a") {
        console.log('a')
      } else if (event.key === "d") {
        console.log('d')
      }
    });

    // Joystick
    function addJoystick() {
      const options = {
        zone: document.getElementById("joystick-wrapper"),
        size: 120,
        multitouch: true,
        maxNumberOfNipples: 2,
        mode: "static",
        restJoystick: true,
        shape: "circle",
        position: { top: "60px", left: "60px" },
        dynamicPage: true,
      };

      joyManager = require("nipplejs").create(options);

      joyManager["0"].on("move", function (evt: any, data: any) {
        const forward = data.vector.y;
        const turn = data.vector.x;

        if (forward > 0) {
          forwardValue = Math.abs(forward);
          backwardValue = 0;
        } else if (forward < 0) {
          forwardValue = 0;
          backwardValue = Math.abs(forward);
        }

        if (turn > 0) {
          leftValue = 0;
          rightValue = Math.abs(turn);
        } else if (turn < 0) {
          leftValue = Math.abs(turn);
          rightValue = 0;
        }
      });

      joyManager["0"].on("end", function (evt: any) {
        backwardValue = 0;
        forwardValue = 0;
        leftValue = 0;
        rightValue = 0;
      });
    }
    
    // Call Animate
    animate();
  }
}