Post Processing Bloom Effect & Composer Only Creating White Screen

Yeah it’s definitely a lot different, it doesn’t cast any light attenuation. Light attenuation is something you see a lot of in my demo from the posted code and screenshots up above, but mine also stops lighting everything after the 16th light is added for some reason. Any time I tried changing the light intensity in your demo even just a little bit, the entire screen went white. I think I’m just over the whole web version. There’s so many dependencies required and twists and turns in order to get web versions rolled out that I’m thinking I’m going to give up on this one. I feel like I was getting close, but the results just look nothing like the YouTube video I posted above, so I think I’m going to go back to OpenGL again. The web version is just so annoying and exhausting at this stage. I appreciate the attempt either way.

Yeah, the web isn’t the most optimized way to do this kind of stuff because you would need all of the lights that are added to cast shadows, and it requires a lot from the gpu for one single light to cast shadows, let alone many lights simultaneously doing this so I think for this specific thing other options would be better.