# Points material map blending overlapped sprites

**URL:** <https://discourse.threejs.org/t/points-material-map-blending-overlapped-sprites/4724>\
**Category:** Questions\
**Tags:** points, transparency\
**Created:** [October 29, 2018, 8:23pm UTC](https://discourse.threejs.org/t/points-material-map-blending-overlapped-sprites/4724 "2018-10-29T20:23:10Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![DolphinIQ](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/dolphiniq/32/3510_2.png) [@DolphinIQ](https://discourse.threejs.org/u/DolphinIQ)\
**Post date:** [November 2, 2018, 11:29am UTC](https://discourse.threejs.org/t/points-material-map-blending-overlapped-sprites/4724/5 "2018-11-02T11:29:04Z")

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I tried doing it with a plane, but the results didn’t seem much better. I’d love to try post-processing methods, however when it comes to shader programming I only know the basics. Simple sky shader is the furthest I’ve gotten. Could you please recommend me some tutorials/materials to checkout, where I could learn to create the effect I need or maybe just become better at post-processing overall? Most of the stuff I see is either for absolute beginners, or methods for pros. I tried learning from the godrays shaders, but they are still too hard for me to understand.

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