# Pointer dragging GLB models in VR

**URL:** <https://discourse.threejs.org/t/pointer-dragging-glb-models-in-vr/66978>\
**Category:** Questions\
**Tags:** glb, drag\
**Created:** [June 18, 2024, 7:22am UTC](https://discourse.threejs.org/t/pointer-dragging-glb-models-in-vr/66978 "2024-06-18T07:22:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![cwee](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/cwee/32/43996_2.png) [@cwee](https://discourse.threejs.org/u/cwee)\
**Post date:** [June 18, 2024, 7:22am UTC](https://discourse.threejs.org/t/pointer-dragging-glb-models-in-vr/66978/1 "2024-06-18T07:22:31Z")

</div>

Hi all!

I’ve been experimenting with this script [here](https://github.com/mrdoob/three.js/blob/134ff886792734a75c0a9b30aa816d19270f8526/examples/webxr_vr_handinput_pointerdrag.html), and would like to also drag glb models with the pointer. However, once i’ve loaded the model and added it to Intersectable, Object3D, and Draggable it still cannot be dragged in VR.

Is this even possible in VR?

Thanks!
