# Pixelizing objects in 3d scene

**URL:** <https://discourse.threejs.org/t/pixelizing-objects-in-3d-scene/3993>\
**Category:** Questions\
**Tags:** shaders\
**Created:** [September 3, 2018, 7:13am UTC](https://discourse.threejs.org/t/pixelizing-objects-in-3d-scene/3993 "2018-09-03T07:13:05Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![MateuszWis](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mateuszwis/32/38322_2.png) [@MateuszWis](https://discourse.threejs.org/u/MateuszWis)\
**Post date:** [September 6, 2018, 7:45am UTC](https://discourse.threejs.org/t/pixelizing-objects-in-3d-scene/3993/6 "2018-09-06T07:45:30Z")

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You could also use a modified [PointsMaterial](https://threejs.org/docs/index.html#api/en/materials/PointsMaterial) each pixel will face camera and you can change their shape with map param.  
Here is an example [https://jsfiddle.net/f2Lommf5/13188/](https://jsfiddle.net/f2Lommf5/13188/)

Edit: I had some more fun with it [https://jsfiddle.net/f2Lommf5/13256/](https://jsfiddle.net/f2Lommf5/13256/)  
Any idea why I couldn’t use THREE.Points with THREE.PlaneGeometry?

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