# Perception \[of visuals\]

**URL:** <https://discourse.threejs.org/t/perception-of-visuals/87466>\
**Category:** Showcase\
**Tags:** layers, webglrendertarget, postprocessing\
**Created:** [October 10, 2025, 10:09pm UTC](https://discourse.threejs.org/t/perception-of-visuals/87466 "2025-10-10T22:09:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [October 10, 2025, 10:09pm UTC](https://discourse.threejs.org/t/perception-of-visuals/87466/1 "2025-10-10T22:09:54Z")

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Hi community!

Picture:

 ![изображение](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/3/e/3e0e47b852e95b703f205180446be75dac02ecec.jpeg)  
Demo: [https://codepen.io/prisoner849/full/azdwJwX](https://codepen.io/prisoner849/full/azdwJwX)

In essence, there is a scene, rendered into two rendertargets, with some objects, whose layers toggled at rendering. And then, those render targets are mixed on a quad (simplex noise used).

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**Author:** ![PavelBoytchev](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/pavelboytchev/32/38639_2.png) [@PavelBoytchev](https://discourse.threejs.org/u/PavelBoytchev)\
**Post date:** [October 11, 2025, 10:37am UTC](https://discourse.threejs.org/t/perception-of-visuals/87466/2 "2025-10-11T10:37:13Z")

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Interesting. The black stuff looks like ferrofluid (although not as spiky as it is).

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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [October 11, 2025, 2:25pm UTC](https://discourse.threejs.org/t/perception-of-visuals/87466/3 "2025-10-11T14:25:20Z")

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Well, yes, I tried to make it look similar to ferrofluid-like. The object is just a bunch of tetrahedra, that I made from `IcosahedronGeometry`. 🙂
