# Particle Engine and Editor

**URL:** <https://discourse.threejs.org/t/particle-engine-and-editor/94920>\
**Category:** Showcase\
**Tags:** particles\
**Created:** [October 1, 2026, 8:03pm UTC](https://discourse.threejs.org/t/particle-engine-and-editor/94920 "2026-10-01T20:03:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nicholas\_Bilyk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/nicholas_bilyk/32/15528_2.png) [@Nicholas\_Bilyk](https://discourse.threejs.org/u/Nicholas_Bilyk)\
**Post date:** [October 1, 2026, 8:03pm UTC](https://discourse.threejs.org/t/particle-engine-and-editor/94920/1 "2026-10-01T20:03:05Z")

</div>

Polyforest Particles

I made a particle engine and editor,

This engine is based off an engine I wrote in Kotlin a decade ago and decided to port it to three js.

It’s been around for a while but only recently have I brought it to full usability.

Free forever for early adopters. See the video in the blog for a preview on how the AI editor works.

It’s currently sign in for the cloud storage and AI features (bring your own key.)

Looking forward to seeing what people create!

> **[GitHub - polyforest/three-particles: A particle engine for THREE JS.](https://github.com/polyforest/three-particles)**
>
> A particle engine for THREE JS.

> **[PolyForest Particle Editor](https://particles.polyforest.com/)**
>
> Particle Effect Editor for three.js: create, preview, and export GPU-accelerated particle systems for WebGL. Built with React and three-particles.

Full post

> **[AI Mode in the Particle Editor — PolyForest Blog](https://blog.polyforest.com/announcing-ai-mode/)**
>
> The PolyForest Particle Editor now has an AI assistant that can build and edit effects with you.
