# Panning in Trackballcontrols changes Camera z Position

**URL:** <https://discourse.threejs.org/t/panning-in-trackballcontrols-changes-camera-z-position/22206>\
**Category:** Questions\
**Tags:** trackball-controls\
**Created:** [January 7, 2021, 2:44pm UTC](https://discourse.threejs.org/t/panning-in-trackballcontrols-changes-camera-z-position/22206 "2021-01-07T14:44:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![debabrata](https://avatars.discourse-cdn.com/v4/letter/d/779978/32.png) [@debabrata](https://discourse.threejs.org/u/debabrata)\
**Post date:** [January 7, 2021, 2:44pm UTC](https://discourse.threejs.org/t/panning-in-trackballcontrols-changes-camera-z-position/22206/1 "2021-01-07T14:44:26Z")

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I see that panning in Trackballcontrols changes Camera z Position. I have noZoom and noRotate set to True. Am I missing something? Please let me know.

Thanks

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [January 7, 2021, 6:36pm UTC](https://discourse.threejs.org/t/panning-in-trackballcontrols-changes-camera-z-position/22206/2 "2021-01-07T18:36:31Z")

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Panning does not mean that the camera is always translated in the XY plane.
