# Orbit Control changes angle when target is changing position

**URL:** <https://discourse.threejs.org/t/orbit-control-changes-angle-when-target-is-changing-position/61356>\
**Category:** Questions\
**Tags:** camera, geometry\
**Created:** [February 12, 2024, 3:19am UTC](https://discourse.threejs.org/t/orbit-control-changes-angle-when-target-is-changing-position/61356 "2024-02-12T03:19:11Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![sushan](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/sushan/32/24685_2.png) [@sushan](https://discourse.threejs.org/u/sushan)\
**Post date:** [February 12, 2024, 4:45am UTC](https://discourse.threejs.org/t/orbit-control-changes-angle-when-target-is-changing-position/61356/3 "2024-02-12T04:45:15Z")

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```javascript
camera.position.add( player.position );
camera.lookAt( player.position );
orbitControls.update();

```

Hope this helps!  
Source: [Third person camera - #2 by PavelBoytchev](https://discourse.threejs.org/t/third-person-camera/55349/2)

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