# Offset OrbitControls pivot point

**URL:** <https://discourse.threejs.org/t/offset-orbitcontrols-pivot-point/14157>\
**Category:** Questions\
**Tags:** orbit-controls\
**Created:** [April 7, 2020, 10:39am UTC](https://discourse.threejs.org/t/offset-orbitcontrols-pivot-point/14157 "2020-04-07T10:39:54Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Fluqz](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/fluqz/32/6279_2.png) [@Fluqz](https://discourse.threejs.org/u/Fluqz)\
**Post date:** [November 24, 2020, 11:50am UTC](https://discourse.threejs.org/t/offset-orbitcontrols-pivot-point/14157/9 "2020-11-24T11:50:37Z")

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This is my temporary solution to the missing features on OrbitControls

> [@Canvas offset + Raycasting/Mouseprojection](https://discourse.threejs.org/t/canvas-offset-raycasting-mouseprojection/20963):
>
> Hey, I have a canvas that fills the whole browser window. Orbitcontrols is used to control the view, which unfortunately sets the pivot point always to the center of the canvas. So if you set your orbit.target = new THREE.Vector3(10, 20, 5). This point will be seen in the exact center of the canvas element. I want that to be offsetted to the left, because I have a menu on the right. So that it fits in the center between left side to menu. Look at [this thread](https://discourse.threejs.org/t/offset-orbitcontrols-pivot-point/14157). To achieve this, I have increased…

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