OBJLoader vs OBJLoader2. Which one to use?

What’s the difference (besides in usage, as that’s obvious from the docs)? Should we use OBJLoader2 because… it’s a higher number?

General information about both loaders can be found here:

I guess OBJLoader2 won’t replace OBJLoader in the near future since its code and architecture style deviates from most other loaders. In general, you should not use OBJ as a 3D format anymore since there are way better alternatives like glTF. Consider to convert your models with obj2gltf or with a DCC tool like Blender. More information right here:

https://threejs.org/docs/#manual/en/introduction/Loading-3D-models

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