# Object bounds not updated with animation

**URL:** <https://discourse.threejs.org/t/object-bounds-not-updated-with-animation/3749>\
**Category:** Questions\
**Tags:** animation\
**Created:** [August 10, 2018, 6:25pm UTC](https://discourse.threejs.org/t/object-bounds-not-updated-with-animation/3749 "2018-08-10T18:25:08Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [August 20, 2018, 8:09am UTC](https://discourse.threejs.org/t/object-bounds-not-updated-with-animation/3749/11 "2018-08-20T08:09:48Z")

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> [@fuzzy\_wobble](#):
>
> What is the context in which you would need 100% accuracy for this?

E.g. exact collision detection or raycasting.

> [@fuzzy\_wobble](#):
>
> It’s pretty damn close though ;)))

Well, as you said, it depends on the model. The hotdog character shows the problem more obvious.

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/f/fe170b19c5e332037f5a04eb1450c65a8e283bed.jpeg)

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