# OBJ Loader shows OBJ with Tearing

**URL:** <https://discourse.threejs.org/t/obj-loader-shows-obj-with-tearing/67780>\
**Category:** Questions\
**Tags:** loaders, geometry\
**Created:** [July 6, 2024, 4:38pm UTC](https://discourse.threejs.org/t/obj-loader-shows-obj-with-tearing/67780 "2024-07-06T16:38:02Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![BrentBuffham](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/brentbuffham/32/43446_2.png) [@BrentBuffham](https://discourse.threejs.org/u/BrentBuffham)\
**Post date:** [July 12, 2024, 1:02pm UTC](https://discourse.threejs.org/t/obj-loader-shows-obj-with-tearing/67780/18 "2024-07-12T13:02:05Z")

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**Thanks for the help but to no avail.**  
However, each time I take a step forward I feel like I take 1.1 steps back. ☹

Although I never really use Safari. But I tried the App in Safari and the OBJ displayed correctly.  
Only **Chrome, Edge and Brave do not display the OBJ on MacOS**. Safari displays the OBJ as intended.  
GIF BELOW:  
 ![20240712_Kirra3D](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/a/5/a583a6461004e32d0f83770a4aa1c83c6b7239a1.gif)

The downside is that I have to click on the load buttons is Safari 1-3 times to get it to load, whereas Edge and alike load after the first click.

**Thanks everyone for your help. But there appears to be no solution.**  
I have put in Feedback to MS Edge and Chromium… hopefully, they fix it on MacOS.

It is an existing issue  
[WEBGL CHROMIUM ISSUE](https://issues.chromium.org/issues/40223901)

Of Note this is the same issue:  
[[paid] help resolve bug either in threejs or chromium](https://discourse.threejs.org/t/paid-help-resolve-bug-either-in-threejs-or-chromium/40899)

On MacOS don’t use Chromium Browsers use WebKit Browsers (Firefox, Safari, DuckDuckGO)

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