# None of the VR/AR (WebXR) examples work in Oculus Quest

**URL:** <https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801>\
**Category:** Questions\
**Tags:** webxr\
**Created:** [May 31, 2021, 10:23pm UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801 "2021-05-31T22:23:49Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![trusktr](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/trusktr/32/13726_2.png) [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Post date:** [May 31, 2021, 10:23pm UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801/1 "2021-05-31T22:23:50Z")

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Oculus Quest only supports the older WebVR (not WebXR). Shouldn’t the WebXR polyfill be included?

Shouldn’t Three.js demos be tested and operational on major headsets like Oculus Quest?

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**Author:** ![felixmariotto](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/felixmariotto/32/5928_2.png) [@felixmariotto](https://discourse.threejs.org/u/felixmariotto)\
**Post date:** [June 1, 2021, 5:51am UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801/2 "2021-06-01T05:51:27Z")

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Hey @trusktr !

I think the Quest 1 does support the webXR api…  
I went through the immersive demos again and everything works fine for me ( I’m on Quest 1 ). You may have missed browser updates ? Which demo don’t work for you ?

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [June 1, 2021, 7:20am UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801/3 "2021-06-01T07:20:31Z")

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I can also confirm that WebXR is supported by latest Oculus Browser on Quest 1 and 2.

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**Author:** ![towrabbit](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/towrabbit/32/6955_2.png) [@towrabbit](https://discourse.threejs.org/u/towrabbit)\
**Post date:** [June 1, 2021, 10:32am UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801/4 "2021-06-01T10:32:34Z")

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I’m sure Oculus Boswer support WebXR in Oculus Quest 1.  
but Chrome in PC does not support Oculus Quest. U can use firefox to test WebXR on PC with Oculus Link

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**Author:** ![trusktr](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/trusktr/32/13726_2.png) [@trusktr](https://discourse.threejs.org/u/trusktr)\
**Post date:** [June 2, 2021, 5:50pm UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801/5 "2021-06-02T17:50:39Z")

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I suppose mine is not up-to-date. It did not mention any updates; guessing I need to manually check.

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**Author:** ![eviltik](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/eviltik/32/18513_2.png) [@eviltik](https://discourse.threejs.org/u/eviltik)\
**Post date:** [June 2, 2021, 6:35pm UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801/6 "2021-06-02T18:35:17Z")

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Got an Oculus Quest 2.

WebXR work perfectly (check [https://immersive-web.github.io/](https://immersive-web.github.io/) and threejs examples, which work perfecly). Please double check threejs version ?

Note: on quest 2 you can install firefox reality, i’m using both for testing.

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**Author:** ![eviltik](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/eviltik/32/18513_2.png) [@eviltik](https://discourse.threejs.org/u/eviltik)\
**Post date:** [June 2, 2021, 6:36pm UTC](https://discourse.threejs.org/t/none-of-the-vr-ar-webxr-examples-work-in-oculus-quest/26801/7 "2021-06-02T18:36:05Z")

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AR won’t work. OQ2 failed. It’s not an AR device (officially).
