# Naming of duplicate nodes and meshes

**URL:** <https://discourse.threejs.org/t/naming-of-duplicate-nodes-and-meshes/42025>\
**Category:** Questions\
**Tags:** gltf\
**Created:** [August 30, 2022, 6:55am UTC](https://discourse.threejs.org/t/naming-of-duplicate-nodes-and-meshes/42025 "2022-08-30T06:55:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![binoy\_t](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/binoy_t/32/24330_2.png) [@binoy\_t](https://discourse.threejs.org/u/binoy_t)\
**Post date:** [August 30, 2022, 6:55am UTC](https://discourse.threejs.org/t/naming-of-duplicate-nodes-and-meshes/42025/1 "2022-08-30T06:55:18Z")

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Hi, when I load gltf models duplicate nodes have different names (if a mesh has the name “object”, the first duplicate encountered with the same name is renamed to “object\_1”). Is it possible to avoid this naming convention?

Thanks,  
Binoy

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [August 30, 2022, 7:41am UTC](https://discourse.threejs.org/t/naming-of-duplicate-nodes-and-meshes/42025/2 "2022-08-30T07:41:18Z")

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> [@binoy\_t](#):
>
> Is it possible to avoid this naming convention?

No, since the animation system of `three.js` relies on unique node names.

Related: [GLTFLoader: De-duplicate node names. · Issue #15087 · mrdoob/three.js · GitHub](https://github.com/mrdoob/three.js/issues/15087)
