N sei como funciona mais acho que ficou bom, nunca usei

const tick = () =>
{
const Clock.getElapsedTime() = Clock.getElapsedTime()

controls.update()

 camera.position.x = Math.cos(elapsedTime*0.05);
 camera.postion.z = math.sin(elapsedTime*0,05);
 camera.lookAt(0,0,0);
 renderer.render(scene, camera)
window.requestAnimationFreme(tick)

}

Generally, using controls and manual camera together may lead to unexpected results. Also:

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