const tick = () =>
{
const Clock.getElapsedTime() = Clock.getElapsedTime()
controls.update()
camera.position.x = Math.cos(elapsedTime*0.05);
camera.postion.z = math.sin(elapsedTime*0,05);
camera.lookAt(0,0,0);
renderer.render(scene, camera)
window.requestAnimationFreme(tick)
}
