Looks ok in gltf-viewer.
Could you clean up the code in terms of what you do where? Ie:
- First create renderer (don’t resize it, and remove all non-essential things like
toneMapping
,gammaFactor
- iirc that’s not even supported - light accuracy, shadows etc. Literally just renderer.) - Create composer, assign passes - once again, remove stuff like
setSize
andsetPixelRatio
- just composer. - Set size to both renderer and composer at the same size - and make sure they are the same size.
- Set pixel ratio to composer (I may be wrong, but setting it to renderer won’t matter if you apply postprocessing.)
While going from 1 to 4, you will most likely find a line that’s breaking the rendering. If that won’t happen - could you please try to replicate the issue on codepen ?