# Move camera with quaternions and tween.js

**URL:** <https://discourse.threejs.org/t/move-camera-with-quaternions-and-tween-js/30392>\
**Category:** Questions\
**Tags:** animation\
**Created:** [September 30, 2021, 11:07am UTC](https://discourse.threejs.org/t/move-camera-with-quaternions-and-tween-js/30392 "2021-09-30T11:07:57Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![BenedictLang](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/benedictlang/32/26387_2.png) [@BenedictLang](https://discourse.threejs.org/u/BenedictLang)\
**Post date:** [December 10, 2023, 6:09am UTC](https://discourse.threejs.org/t/move-camera-with-quaternions-and-tween-js/30392/7 "2023-12-10T06:09:15Z")

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I came up with that [solution](https://discourse.threejs.org/t/animation-with-tween-js/18549/3) to work around the poles.

How did you calculate the intermediate non-direct point?

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_[View the full topic](https://discourse.threejs.org/t/move-camera-with-quaternions-and-tween-js/30392)._
