# Motion blur help for game

**URL:** <https://discourse.threejs.org/t/motion-blur-help-for-game/12970>\
**Category:** Questions\
**Tags:** post-processing\
**Created:** [February 23, 2020, 9:43pm UTC](https://discourse.threejs.org/t/motion-blur-help-for-game/12970 "2020-02-23T21:43:17Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Hoodgail\_Benjamin](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/hoodgail_benjamin/32/20769_2.png) [@Hoodgail\_Benjamin](https://discourse.threejs.org/u/Hoodgail_Benjamin)\
**Post date:** [February 23, 2020, 9:43pm UTC](https://discourse.threejs.org/t/motion-blur-help-for-game/12970/1 "2020-02-23T21:43:17Z")

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- OK so ive been searching about threejs motion blur in the internet, the ones i found was to hard to lineament on my fps game…
- can someone help me make an easier motion blur please?

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**Author:** ![t-miyaki](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/t-miyaki/32/8398_2.png) [@t-miyaki](https://discourse.threejs.org/u/t-miyaki)\
**Post date:** [February 24, 2020, 3:20am UTC](https://discourse.threejs.org/t/motion-blur-help-for-game/12970/2 "2020-02-24T03:20:29Z")

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How about this?  
[https://jsfiddle.net/f2Lommf5/6732/](https://jsfiddle.net/f2Lommf5/6732/)

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**Author:** ![Fyrestar](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/fyrestar/32/52793_2.png) [@Fyrestar](https://discourse.threejs.org/u/Fyrestar)\
**Post date:** [February 24, 2020, 11:52am UTC](https://discourse.threejs.org/t/motion-blur-help-for-game/12970/3 "2020-02-24T11:52:17Z")

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I was about to post the same 🐈 this is the cheapest approach in terms of performance as it naturally is a result of the previous frames and easy to setup.

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [February 24, 2020, 3:57pm UTC](https://discourse.threejs.org/t/motion-blur-help-for-game/12970/4 "2020-02-24T15:57:51Z")

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Here is a more advanced implementation. However, it’s WIP.

> <https://github.com/mrdoob/three.js/pull/14510>

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**Author:** ![Hoodgail\_Benjamin](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/hoodgail_benjamin/32/20769_2.png) [@Hoodgail\_Benjamin](https://discourse.threejs.org/u/Hoodgail_Benjamin)\
**Post date:** [February 26, 2020, 5:00pm UTC](https://discourse.threejs.org/t/motion-blur-help-for-game/12970/5 "2020-02-26T17:00:11Z")

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oO thank you
