Model textures. Inconsistent UV Map intensity

Hi everyone,

I noticed a weird thing with my ThreeJS app. I have a model with a rough-polished still texture. Please see the screenshot below.

As you can see, in Blender the texture looks very rough, but when I export this model to GLB and use it with ThreeJS, I get the following look:

As you can see, the intensity is much weaker.

However, when I use this model in Apple Quick Looks or Google Model-viewer it looks similar to Blender:

In my code, I never redefine UV Map intensity or anything related to UV maps.

Could you please suggest what it could be and if it is expected? How can I make it consistent?

Thanks!

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