Hi everyone,
I noticed a weird thing with my ThreeJS app. I have a model with a rough-polished still texture. Please see the screenshot below.
As you can see, in Blender the texture looks very rough, but when I export this model to GLB and use it with ThreeJS, I get the following look:
As you can see, the intensity is much weaker.
However, when I use this model in Apple Quick Looks or Google Model-viewer it looks similar to Blender:
In my code, I never redefine UV Map intensity or anything related to UV maps.
Could you please suggest what it could be and if it is expected? How can I make it consistent?
Thanks!


