# Model Position Changes but Rotation Center Doesn’t Follow After Dragging

**URL:** <https://discourse.threejs.org/t/model-position-changes-but-rotation-center-doesn-t-follow-after-dragging/87831>\
**Category:** Questions\
**Tags:** orbit-controls\
**Created:** [October 31, 2025, 10:29am UTC](https://discourse.threejs.org/t/model-position-changes-but-rotation-center-doesn-t-follow-after-dragging/87831 "2025-10-31T10:29:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![PavelBoytchev](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/pavelboytchev/32/38639_2.png) [@PavelBoytchev](https://discourse.threejs.org/u/PavelBoytchev)\
**Post date:** [November 1, 2025, 2:11pm UTC](https://discourse.threejs.org/t/model-position-changes-but-rotation-center-doesn-t-follow-after-dragging/87831/2 "2025-11-01T14:11:06Z")

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Item 3 in the desired list of features is something that confuses me. Orbiting with orbit controls always places the target point in the center of the canvas; and the camera always faces the target. If you move an object and orbit around it, the camera will again face the object (and this would put it visually back in the center). Most likely my interpretation is not the same as your expectation.

In any case, would this be close to what you want to achieve:

[https://codepen.io/boytchev/pen/KwdoVrR](https://codepen.io/boytchev/pen/KwdoVrR)

More details here:

> [@Custom Camera Rotation Logic](https://discourse.threejs.org/t/custom-camera-rotation-logic/86364/2):
>
> Honestly, this sounds like “I want to sail to the other side of the lake with a boat, but I want the boat to be stationary and the lake should move instead of the boat”. Just kidding. If you want to keep the scene stationary, and manipulate only the camera, this is some specific combination of translation and rotation - the camera should orbit the scene, but should look away from the point of rotation. One approach is to use manual control of the camera. Here is a demo with some custom rudimen…

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