# Mirror env map zoom out

**URL:** <https://discourse.threejs.org/t/mirror-env-map-zoom-out/30474>\
**Category:** Questions\
**Tags:** environment-map, materials\
**Created:** [October 2, 2021, 11:37pm UTC](https://discourse.threejs.org/t/mirror-env-map-zoom-out/30474 "2021-10-02T23:37:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kamilkunt](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/kamilkunt/32/25977_2.png) [@kamilkunt](https://discourse.threejs.org/u/kamilkunt)\
**Post date:** [October 2, 2021, 11:37pm UTC](https://discourse.threejs.org/t/mirror-env-map-zoom-out/30474/1 "2021-10-02T23:37:21Z")

</div>

> const textureenv = new THREE.TextureLoader().load(‘…/Textures/1/bathroomenv.jpg’);  
> textureenv.mapping = THREE.EquirectangularReflectionMapping;  
> const boxMaterial = new THREE.MeshStandardMaterial({  
> color: 0xffffff,  
> envMap: textureenv,  
> envMapIntensity: 1,  
> metalness: 1,  
> roughness: 0  
> });

I want to add a panorama image to a mirror with environment map for get mirror effect on room but image too zoom in, I cant see room object on mirror. How can i solve this?

 ![bathroomenv](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/3/a/3a875d59ce437d4ef5d6a6dee70cc2c083d493f2.jpeg)  
 ![Screenshot_75](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/0/d/0d38dfb4b314eec436999567bc8af6958c3fd8e1.jpeg)

it is look like that on a cube:  
 ![Screenshot_77](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/7/7/77a370b0aff1bce185e7df6bdf008a50318e0b6e.jpeg)
