# Merge THREE.Mesh and GLTF File

**URL:** <https://discourse.threejs.org/t/merge-three-mesh-and-gltf-file/58991>\
**Category:** Questions\
**Tags:** gltf\
**Created:** [December 7, 2023, 8:11pm UTC](https://discourse.threejs.org/t/merge-three-mesh-and-gltf-file/58991 "2023-12-07T20:11:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Michael\_Romeo](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/michael_romeo/32/11590_2.png) [@Michael\_Romeo](https://discourse.threejs.org/u/Michael_Romeo)\
**Post date:** [December 7, 2023, 8:11pm UTC](https://discourse.threejs.org/t/merge-three-mesh-and-gltf-file/58991/1 "2023-12-07T20:11:44Z")

</div>

I am loading a GLTF model that has animations. Similar to this example  
[[three.js examples](https://threejs.org/examples/#webgl_animation_skinning_additive_blending)](GLTF Example).

I want to ‘merge’, ‘group’, or somehow connect a THREE.Mesh to the GLTF model so it stays connected upon animation. For example a Mesh hat. Is there a way to do this?
