# Maya fbx export to three.js

**URL:** <https://discourse.threejs.org/t/maya-fbx-export-to-three-js/17316>\
**Category:** Questions\
**Tags:** fbx-loader, textures\
**Created:** [July 22, 2020, 8:48am UTC](https://discourse.threejs.org/t/maya-fbx-export-to-three-js/17316 "2020-07-22T08:48:46Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![skyeKing](https://avatars.discourse-cdn.com/v4/letter/s/a587f6/32.png) [@skyeKing](https://discourse.threejs.org/u/skyeKing)\
**Post date:** [July 22, 2020, 8:48am UTC](https://discourse.threejs.org/t/maya-fbx-export-to-three-js/17316/1 "2020-07-22T08:48:46Z")

</div>

Novices just learned this technology, and found a problem when using fbxloader that could not be solved by themselves.  
I used Maya to make the completed 3D model, and after assigning a texture, I used fbx to export it as an asset.  
When loading with fbx loader, the texture used by the original model cannot be loaded.

 ![1595407666(1)](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/b/bc4023c9ff1f8e8cb2aa7f241692ade2d769611b.png)

---

<div class="post-metadata">

**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [July 22, 2020, 11:06am UTC](https://discourse.threejs.org/t/maya-fbx-export-to-three-js/17316/2 "2020-07-22T11:06:27Z")

</div>

Can you please test with the latest version of `three.js`? Right now, you are using `r82`. The latest one is `r118`. Also upgrade `FBXLoader` and all other example files to the same release.
